This research applied genre based approach to the nineth grade students in learning of writing narrative text this class conected of 24. Students at MTSN 2 Cianjur student response were positive to ward thid method student hard permastery of vocabulary tenses and grammar
The execution of teaching recount text materials using a project based learning approach using kahoot to assist students in mastering vocabulary that is relevant to module scenario
The result showed that the average store of the students was 82 while the KKM just 70. It could be seen from the implementation performed in accordance with the scenario and that it could help students in learning material effectively.
E-module using flipbook maker was developed using ADDIE Model by Dick & Carey, The average percentage of validation result by expect was 92%, Students responses to e-modeule obtained average of 89%
To identify process of developing material with ADDIE design, students response about the product very suitable, & have obstacle in analysis & developing stage
The flashcard were developed using RnD model by Borg&Gall, The result of validation sheets showed that thr product was valid, the result of students responses showed that the product is on a very good" category."
However the online learning and teaching process was running well, the students face difficulties in the signal, there were two main difficulties faced by the student.
This research was conducted using descriptive qualitative method. The subject of this research were 20 students of eight grade were observation, questionnaire, interview, and test the scenario and the implementation of teaching writing narrative text using video clips thorugh telegram.
The summary of this research is about developing learning module descriptive text to help students and english teacher in learning speaking descriptive text through project based learning
The developing of the reading recount text through gamification approach assisted by wordwall is good and feasible to be used as teaching material as well as learning media. Using borg & gall model with 9 stages.