This research has been completed in accordance with the research procedure & it is concluded that the media is included in the good & posotive category for th eprocess of implementing vocabulary learning with wordwall media because this media for learning process makes it easier for student's to acquire & recall a lot of new vocabulary
The developing of the reading recount text through gamification approach assisted by wordwall is good and feasible to be used as teaching material as well as learning media. Using borg & gall model with 9 stages.
This research explain about how to increase students vocabulary using wordwall as a media. The writer using observation sheets, interview and test as instruments. The result of this research positive.
The Validation sheet result is about 88% marked as valid and product can be used. The result of students writing is 74, 83 and marked as good, And students and teacher result also positive.
Vocabularies workbook berbantuan wordwall mendapat respon positif baik dari siswa dan guru
The results showed that the implementation of developing descriptive text using wordwall in reading comprehension was feasible to use without any revision
The implementation of teaching vocabularry using wordwall runs well it is proven that learning using wordwall is more fun, interesting and makes learning more effective.
Penelitian dengan metode reseach & development (R&D) mengenai penggunaa liveworksheet dalam pembelajaran narrative text, menghasilkan seuah e-lkpd yang dapat digunakan secara online kosakata maupun offline. Hasilnya, murid dan guru sebagai pengguna memberikan penilaian sebesar 81,2% dan 90%. Yang berarti, e-lkpd ini membantu murid da gugru dalam pembelajaran kosakata.
1. Produk wordwall game berjalan sesuai dengan prosedur tanpa kendala yang berarti rn2. produk berada dikategori layak dipakai oleh siswa SMP rn3. Produk mendapatkan respon yang baik dari siswa rn4. penelitian dapat mengatasi kendala dengan baik