This study attempts to address the issue of whether online business workshops can improve entrepreneurship skills of teachers. The purpose of the study is to determine theimplementation and impact of online business workshops for Entrepreneurship teachers in schools. A qualitative approach with a descriptive method has been used. The data collection techniques used were observatioand interview…
Based on the socio-economic survey conducted by the Central Bureau of Statistics (2018), there are rn3.29 million people or 1.93% of Indonesians who bear illiteracy (read, write, and count). Their average is 45 years old rnand above, living in rural areas, and most women. They need to be taught to read, write, and count. This study focuses on rnthe analysis of the difficulty of learning to coun…
This study seeks to answer the problem about positive parenting training program implementation to increase parents’ rnemotional intelligence. The aim is to describe and analyze the program planning, implementation and results of positive rnparenting training program in the Islamic kindergarten TAUD SaQuNurul Islam Al HusnaCimahi. The approach used rnis qualitative with descriptive metho…
This research aims to describe the planning process, implementation, and results of the reading review program as an effort to rnreduce and prevent the problem of the culture of literacy in Indonesian youth. This research used simple research design approach rnwith descriptive method. The research results show that; (1)The planning stage of the reading review program starts from the rndiscussio…
Corona bombarded not only the decline in the level of public health rnbut the wheels of the economy in free fall. The case of COVID in Indonesia has arnfatal impact on budget cuts for all APBNs, dismissal of employees, closure of rnoffices, campuses, schools, shops, and economic activities of MSMEs which rncauses poverty and unemployment to increase. This research tries to offer a rnsolution to…
This paper aims to study the implementation of moral teaching in this age of rnthe digital economy as a character education model at the elementary school level as an rneffort toward sustainable development. The research used a case study method, in a total rnof 10 elementary school teachers in SD Sukarno Hatta Kotabumi were interviewed, rnparticipated in the focused group discussion, and obser…
Oray-orayan game is one of the traditional games that are popular in the Kindergarten Anak Ceria Antapani District of Bandung. Oray-orayan game contains aspects of social skills. On that basis, this study aims to reveal the role of game oray-orayan in developing children's social skills, such as social interaction, cooperation, resource-saving, and concern for others. This study uses a case stu…
Today, children of this millennium are not familiar with traditional games, they are more familiar with online or digital games, thus having less time for interaction with their peers. Within the Sundanese community there is a traditional game in the form of role-play called ajang-ajangan, it comprises of activities undertaken by children to imitate the character of an adult (expressing maturit…